#include "../config.h"

//#ifdef RELEASE

#include "inspector.h"

using namespace Commands;
using namespace Commands::Core;

Inspector::Inspector()
    : currentParent(0l)
    , symbolicDescription(0l)
    , stack(0l)
    , editable(false)
{}

Inspector::Inspector(Composite* const currentParent, SymbolicDescription* const symbolicDescription,  bool editable)
    : currentParent(0l)
    , symbolicDescription(0l)
    , stack(0l)
    , editable(editable)
{}


Inspector::~Inspector(){}

void Inspector::Inspect(SmartPicture*){}
void Inspector::Inspect(SmartAnimation*){}
void Inspector::Inspect(SmartQtPicture*){}
void Inspector::Inspect(SmartQtAnimation*){}


void Inspector::Inspect(const Dispatcher&){}
void Inspector::Inspect(const AbstractPicture&){}
void Inspector::Inspect(const AbstractAnimation&){}

void Inspector::Inspect(const Queue&){}

void Inspector::Inspect(const Value&){}
void Inspector::Inspect(const Wait&){}
void Inspector::Inspect(const Clear&){}
void Inspector::Inspect(const GoToCommand&){}
void Inspector::Inspect(const Mark&){}
void Inspector::Inspect(const GoToMark&){}
void Inspector::Inspect(const LoopToMark&){}
void Inspector::Inspect(const SetData&){}
void Inspector::Inspect(const Add&){}
void Inspector::Inspect(const ChangeValue&){}
void Inspector::Inspect(const Delta&){}
void Inspector::Inspect(const Sine&){}
void Inspector::Inspect(const GetData&){}
void Inspector::Inspect(const Hide&){}
void Inspector::Inspect(const ShowEndless&){}
void Inspector::Inspect(const SetAngle&){}
void Inspector::Inspect(const SetAlpha&){}
void Inspector::Inspect(const SetXCoord&){}
void Inspector::Inspect(const SetYCoord&){}
void Inspector::Inspect(const SetXYCoords&){}
void Inspector::Inspect(const SetScale&){}
void Inspector::Inspect(const SetCurrentFrame&){}
void Inspector::Inspect(const StartAnimate&){}
void Inspector::Inspect(const Play&){}
void Inspector::Inspect(const PlayContinous&){}
void Inspector::Inspect(const Stop&){}
void Inspector::Inspect(const FadeOut&){}
void Inspector::Inspect(const SetValue&){}
void Inspector::Inspect(const WaitTillCommandsEnded&){}


void Inspector::PushParent(Composite*){}

void Inspector::PopParent(){}

//#endif
